Thus, we can stack crit damage to the moon and make it very strong despite our low-level base damage. However, split-timing your attacks makes the enemy vulnerable(next shot auto-crits), and keeping up the DDR chain means that every attack is a crit. Which seems incredibly counterintuitive, as it's the generic pew pew weapon. Shotgun - THE boss fighting weapon against proper bosses. Since we'll be frighteningly low level by the end, some things are different than you'd normally expect. Weapons: The main strategy of the game involves what sort of weapons you're going to use, both in terms of type and modifiers. Timer starts when you hit go, ends when you kill Gabriel. Hard NewGame+ would be amusing, but I lack the assortment of legendary weapons to make that happen. Casual is Boring, and Hard has very awkward balance issues at the start(you will be farming spiders for the first area, and dealing chip damage thereof). Anyway, down to speed runnins.ĭifficulty: Casual, Normal, Hard. It's a top-down ARPG that mainly focuses on skill and good gameplay over Phat Loot(though you can certainly indulge the phat loot). Twas rather odd to see no thread for Vicky.